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FXPHD – FLR101 – Introduction To Flare And Flame Assist
This new Flame Assist & Flare course is designed to get artists up to speed quickly and give them an inside track on the newest editions of the software before…
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FXPHD – MSV102 – Introduction To Massive
Massive is the crowd simulation software initially developed for The Lord of the Rings trilogy and is now used on major motion pictures, TV shows and commercials to create realistic…
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FXPHD – Lighting And Look Development In Katana
This course will cover all the aspects for the look development and lighting of a truck in Katana and RenderMan 20 RIS and integrate i tin a shot. Artist Charles…
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FXPHD – TCH101 – Introduction To Touch Designer
Youll learn how to use CHOPs for logic and to remap user inputs, how to use Python in TouchDesigner, how to create procedural and animated real-time graphics, and how to…
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FXPHD – Maya Foundations: LookDev And Lighting
This Maya course is part of our Maya Foundations series and covers Look Development and Lighting. We look in-depth at these fundamental building blocks using a selection of software focused…
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FxpHD – Photorealism In VRAY For Maya
This course focuses on using vray for maya to create a photo realistic scene from a-z. We start by covering set work, making sure our reference, hdri and other details…
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FXPHD – FLM213 Flame For Nuke Artists
This 12-part course, taught by Sam Edwards, is designed to get Nuke compositors up to speed on Flame. Many of the lessons will cover shots created in previous fxphd Nuke…