FXPHD – FUS204 Fusion Production Workshop II
Original price was: $40.00.$17.00Current price is: $17.00.
In Fusion Production Workshop II: MicroWorld, Daniel Smith takes you through the latest release of Fusion 8 to build a solid project from start to finish. We will create a cool shot that is a part of the little world in which small machines do mundane tasks in a tilt shift world.
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FXPHD – FUS204 Fusion Production Workshop II
In Fusion Production Workshop II: MicroWorld, Daniel Smith takes you through the latest release of Fusion 8 to build a solid project from start to finish. We will create a cool shot that is a part of the little world in which small machines do mundane tasks in a tilt shift world. Using Fusions shader system, advanced 3D rendering, and particles to fully composite this production quality shot.
Daniel Smith is a visual effects supervisor and teacher with over 24 years of production experience in every facet of the pipeline. He is an Official Certified Trainer by The Foundry. He has been the VFX Nuke Instructor at the Digital Animation and Visual Effects School in Orlando Florida for seven years. He is an expert on Stereoscopic technologies including VR.
course syllabus
Class 1
Going over the changes in Fusion 8.2 Working in a Tilt-Shift Macro world and what it involves optically. Using Time nodes to manipulate time lapse sequence for our shot.
Class 2
Setting up the background matte painting and using Fusions projections. Catcher objects, lights, and designing our camera move. Exporting the data to Maya for render passes, importing alembic animation, and putting together a first pass comp.
Class 3
Setting up render passes and layering in the multi-pass composite using Fusions node flow. Tips for a better workflows and optimization techniques.
Class 4
Creating ripples and splashes for the puddle of water our tiny machine walks though. Using Fusions 3D space, displacements, and roto nodes to create realistic interactive ripples.
Class 5
Adding more sense of scale. We use the 3D shaders and texture nodes to place a cigarette butt into our shot to add a greater sense of scale. Using both Software render and OpenGL tricks to generate render passes inside fusion to place these object in our shot.
Class 6
We use Fusions particles to create a smoke system for the cigarette, and design a way to light the smoke volume using RGB lighting passes.
Class 7
Final touches. We add the foreground elements of digital grass and flowers. We also polish our comp, build a macro for creating chromatic aberration, lens dust and any final touches.
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